The Machine of Lum the Mad

According to Zealot Shadowhate, the Machine of Lum the Mad originates on the world of Oerth. Discovered by the artificer Lum, he harnessed the power of the device to become a mighty warlord until he was betrayed and defeated by his subordinate, General Leuk-O. A mist enveloped the two commanders and their wondrous artifacts; they were subsequently never seen again.

However, based upon description, it appears that the Machine of Lum the Mad has reappeared in a cave in the borderlands to the southwest of Hörundsflúr, about ten miles away from the Cooper Farm. The Machine of Lum is a large, horseshoe-shaped contraption covered in dials, levers, and switches. Also attached is a transparent, crystalline box large enough to accommodate several humanoids. The machine’s workings allow for various magical functions, most of which are either broken or unknown to modern users. Some affect the outside world, while others affect the inner workings of the box.

As Ondulf Cooper’s reintroduction to the machine seemed to be having adverse affects — Zealot says the legends claim the artifact itself is addictive to users — Bosabrieln, Dareisyn, Desire’lya, Drishti, Godfrey, and Juvela collapsed the tunnel leading to the cave, ostensibly leaving the device intact for possible future use.

Interested parties may find further information on the Machine of Lum the Mad here and here. Lum’s machine features heavily in the AD&D adventure The Vortex of Madness, and the video game Baldur’s Gate II: Shadows of Amn.

The Machine of Lum the Mad

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